Command Decision

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Command Decision

Postby degordon3000 » Thu Mar 04, 2010 5:30 pm

Hi All

I'm new to this forum. I'm a 6mm WW2 fan and specialising at the moment on the Eastern Front. What rules sets for campaigns are people using? Are you using CD? I have CD 2 and find it hard how to action the simultaneous movement. Has anybody else here used these rules? They are now up to version 4 but they are asking silly money for them.

David.
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Re: Command Decision

Postby mluther » Thu Mar 04, 2010 7:01 pm

Hi David,

I use Toofatlardies' I Ain't Been Shot Mum without any modifications for my 6mm games. The game scale is actually very close to 1/300 so it gives good results and looks nice on the table to see units moving about. Never have any tank parking lots like other rules that do a 1" equals 50 yds. They also have a good forum and Richard (or others) answers questions amazingly fast. They also have several scenario books that work for campaigns. The Vyazma or Bust book is available in pdf format and is great for early East Front

Mark
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Re: Command Decision

Postby WWIICentral » Wed Mar 10, 2010 3:40 am

David,

I've not used Command Decision so I can't answer your question. I haven't played IABSM either, but Mark's games always look so much fun that I want to get it someday soon.

I've got Blitzkrieg Commander and I think that is a pretty good ruleset for Eastern Front. It's got all the necessary lists and campaign info... and while it's not a super detailed ruleset I think that is one of it's advantages.

Glad to have you on the forum :D

Tanner
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Re: Command Decision

Postby degordon3000 » Fri May 14, 2010 1:14 pm

Hi Mark and Tanner - thanks for your replies. Sorry for the late reply. I didn't receive a notification that somebody answered my post hence why the silence. I'll check my profile again to check that it's set up correctly.

May give Too Fat Lardies a go - I do have a pdf of the rules somewhere. Is it an IGO UGO game? That's what attracted me to CD2 and CD3 (though CD4 became IGO UGO). Also CD did away with drawing on maps for orders - something that is in Spearhead. CE uses order chits which make the command system a little easier than having to argue over arrows on a map. :-)

Also , have Kampfgruppe Commander (but the movement in that is IGO UGO though the rest of the turn is simultaneous). I just can't get into FoW. I've tried it and though it seems to flow for infantry engagements, for tank battles it just feels odd. The skill of the target to obviate the ability of the shooter to hit them (despite the skill of the tank commander) just doesn't seem right - I can't see tanks shimmying across the battle field (especially if they are in the open with no vegetation to take advantage of).

I have Bitzkrieg Commander. I used to like it because I was a Warmaster fan (it uses the same game engine) but after playing a few games and on in particular where my opponent failed on his order rolls and I managed to blast his whole army off the table with two nebelwerfers I began to realize that the command system had some issues. Then we bagan to look at how the units moved and realized that it was totally unrealistic. I now HATE BKC with a passion - consider it to be the biggest waste of my money and I have both editions. I've also played the Future War Commander which is abysmal IMHO and doesn't really convey the right feel for a future combat game. :-) Still - whatever floats our boats - it's all relative.

I'm looking for the following in a game,
1. simultaneous phases,
2. Doesn't require a table larger than 6 x 4 (smaller if possible) hence why I use 6mm.
3. command system - which allow for simultaneous movement.
4. Opportunity fire.

Thanks for your reply.
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Re: Command Decision

Postby degordon3000 » Fri May 14, 2010 1:25 pm

degordon3000 wrote:Hi All

I'm new to this forum. I'm a 6mm WW2 fan and specialising at the moment on the Eastern Front. What rules sets for campaigns are people using? Are you using CD? I have CD 2 and find it hard how to action the simultaneous movement. Has anybody else here used these rules? They are now up to version 4 but they are asking silly money for them.

David.


I came across a rules alternative in Command Post Quarterly (the magazine for CD) and it had a way of resolving the problem I saw in the simultaneous movement.

Green troops have to go first. This came from accounts where experienced troops found they could anticipate greener troops.
Then each troop quality goes next. In some cases a more experienced unit will pre-empt a greener unit if it is tactically beneficial to do so (say to close range, etc). This does mean that the movement phase in CD does become a bit chaotic but the order system provides a bookmarking system which indicates which stand has moved or not.

David
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